Tuesday, November 1, 2011

America offline is now some what not acceptable. Internet is a "must have" not a "lucky to have." Digital divide is what separates the people who use internet with people that find information physically. People can use or access more information than others. Innovations are usually the better product than the one before.

Thursday, October 27, 2011

I must use good manners with good etiquette.
I conduct the way I am.
They treated me with courtesy.
I have flame from my enemy.
Trolls are not right.
The person remained anonymous.
The emoticon was a mad face.
The person was obvious.
The writing tone was british.
His belief was very ethical.
Although it was convincing he was unethical.
We thought what he was doing was wrong but it was legal.
I finished thanks to the SMS.
I found a good link with boolean search.
Ms. HinoJosa's URL is mypdtp.blogspot.com.

Tuesday, October 25, 2011

ETIQUETTE-The proper behavior in the internet is what I must be able to follow while being online.
CONDUCT-Personal behavior in the way you act.
COURTESY-An honest act of a courteous expression.
FLAME-An attack of unwanted verbal comments to a person online.
TROLL-Posting gossip, pictures, and/or bad comments in a chat room to get others to agree or see.
ANONYMOUS-An unknown identity to the public.
EMOTICON-A face to show emotion with a message.
OBVIOUS-To understand clearly.
TONE-The manner of writing.
SMS-This stands for Systems Management Server.
ETHICAL-This is a branch of philosophy which addresses questions about mortality.
UNETHICAL-

Friday, October 21, 2011

Evaluate Reflection 4
This is the final part of the design cycle where you can test the product and to survey the student(s) about the design cycle. If the surveys were a success then the product was a success. If they weren't a success then you have to find the flaws and evaluate.

In the beginning you usually evaluate what you think is wrong before the test.
Create Reflection 4
This is usually the fun part where you actually make the product with techniques. Create is literally physical work to make the solution instead of thinking of the plan or problem. In create, the first step is to follow your plan to stay on track.
Design Reflection 3
While planing the product I must design the product on how it will look like and how it might work. The game has to make sense in a way that the student can understand, but do not get plan, design and investigate mixed up they are different.
Plan Reflection 2
Before the test I must make a plan or structure to keep the project on track and to be able to organize it. So we have to make a graph to manage time and designs. I rate every game designer that I can use and be able to use in my product.